Fashion for zombies at least gradually fades into the background, giving way to other trends in the industry, but still relevant. Techland, at one time creating a good zombie-beevik Dead Island, continue to operate the topic: fresh Dying Light tells the next story about the survival of a handful of heroes among the hordes of the revived dead.

One of the first exits to the city. Crowds of zombies still strain, but soon you stop paying attention to them, at least day.

The city of the dead

It just so happened that such stories for zombies do not shine with originality. As usual, there is a terrible virus that turns the dead into hunting to someone else’s flesh of monsters;conspiracy of the authorities;anarchist bandits;Finally, the main character or heroes who must defeat everyone, guilty to punish, and all kinds of kids and pink bunnies, respectively, save. No exception and Dying Light – Everything is trite to disgrace.

The city of Harran somewhere in the Middle East fell a victim of a terrible epidemic-the streets are clogged with brainless half-decomposed monsters that have once been people, and now those who want to get to know those who are still alive. The city itself is surrounded by a high wall around the perimeter. A few survivors are forced to survive, uniting in the fight – there is, as usual, “good guys” living in one of the skyscrapers, there are “bad guys” who prefer to shoot first and then talk. You can find other communities or at all loners – they are usually the worst of all.

Against the infection transmitted during the bite of the zombie, there is an antidote – antidin, which, with regular use, allows you to delay the terrible death. It is not synthesized in the city, but the authorities regularly discard containers with antidot from aircraft, and it is rather frozen – who has managed to, that slippers and slippers. For obvious reasons, it is this drug that immediately becomes the main value and the source of constant skirmishes between those who want to take possession.

A government specialized agent – our main character goes to this viper living by his life. He has a secret task, and when performing it, it is not at all necessary to comply with some ethical standards-quarantine, from which it is unlikely that anyone is already lucky to get out alive, everything will write off everything.

The plot, I repeat, is completely primitive and quite template for this kind of games. Nevertheless, the authors managed to create quite interesting characters whose role is not limited only to the issuance of tasks to the main character. Belief in the best and lack of hope of breaking out alive, manic craving for power and fear of responsibility for the people who trusted you, madness and composure – there is a place in Harran, if you carefully listen to the dialogs and not be lazy to look for records and diaries left by the inhabitants of the city. In this regard, side tasks were especially successful: the most memorable characters are the heroes of additional quests.

The number of people is not in their own city. It is not surprising – not everyone will be able to keep their minds with such neighbors.

There are no boundaries – https://bingobongacasino.co.uk/ there are only obstacles

Dying Light – Game with the open world. Freedom of action is almost complete, you just have to complete the prologue. You can go through the main campaign, you can do the implementation of side missions, or you can just even wander around the city in search of adventure. The latter will not be forced to wait for themselves – periodically, containers with Antizin, for which the struggle, not immediately unfolds, not for life, but for death, is discarded to the city;Somewhere he asks for help that survived in trouble;Caches with valuable supplies are hidden in secluded places. Just do not forget that Harran is literally teeming with deaths: they are here everywhere – on the streets, in houses and basements, parks, off the seashore and on the hails scored by the machines. Oddly enough, they themselves do not pose practically no danger – it is easy enough to kill them, but it’s even easier to just run away. The usual zombies are very slow, unlike the protagonist: he runs well, but even better climbs on any horizontal, vertical and other angle of inclination to the surfaces.

Parkour is one of the key features of the game. You can climb almost anywhere: on any house, television tower, fence or fence. Sprint on roofs and jumping in garbage heaps with breathtaking height in the kit. At first, a little unusual, but having mastered management, you begin to jump along the walls almost no better Mirror’s Edge.

Rub your hand

No less well, our hero knows how to handle various weapons, which is represented by boards with nails, trimming of water pipes, knives and cakes, shovels, oars … There are also a “firearm”, but it still needs to be found, not to mention the eternal deficiency of cartridges. With cold and crushing weapons, it is somehow simpler-it breaks over time, but you can carry several “arguments” with you at once, and it is not so difficult to get new ones in return for those who have become unusable. The beloved shovel or knife can be modernized, if there is a drawing and the necessary materials: screwed the lighter to the dagger – he begins to burn enemies;He wrapped the pipe with a wire and connected it to the battery – a bonus to a damage in the form of a shock blow.

The combat system is more focused on close battle and is done, it is worth recognizing, great. Enemies can be cut off the limbs, throw it from heights, knocked down, put on various sharp objects and kill a dozen more diverse ways. However, it will not work out to be a machete constantly wave a machete-our character is exhausted after two or three good blows, so it is worth giving him a break from time to time.

All these rich possibilities are not given immediately by the rest of the dead – the game has “pumping”, represented by three development branches: survival, dexterity and strength. The first is responsible for increasing the volume of the backpack, the ability to take infusions of herbs, a more profitable barter with merchants, “crafting” and other skills. Branches of dexterity and strength open new combat techniques – stunning, knocking down, tackle, throwing weapons and the like.

Growth in the level occurs according to a rather logical scheme: survival points give for completing tasks, dexterity – for the same parkour, and forces – for battles with zombies and bandits. I ran a couple of kilometers on the roofs and climbed across a dozen or two walls-here you have a new level.

The city falls asleep, the mafia wakes up

The fastest way to study all skills is to go on a trip around the city in the dark. It is at night that Harran shows his true face: during the day it is even comfortable here – the zombies are slow and they do not show much interest in our person, you can do your own business without fear for your own skin. But it is only worth the sun to hide behind the horizon, as the same "mafia" wakes up. Firstly, it becomes very dark-truly, nothing is visible in a few meters. Secondly, there is a considerable chance to meet such creatures that do not show from their den. Individuals are quite interesting, but very inhospitable – they strive to eat.

If during the day any sortie into the city is akin to a light walk, then at night the journey is a real struggle for survival. It is necessary to behave quietly, not catching your eye even with an ordinary zombie (and even more so do not make noise, for example, shooting at someone), or rush headlong to the nearest shelter, where you can relax until the morning in the morning.

But at night the received experience points are doubled and you can find those most rare monsters, of particular interest. The choice is for you – except for individual plot missions, nothing forces you to check the nerves for strength and go on a hike in the dark. But at least it’s worth a try-after all, such a contrast adds a lot of fun, besides, closer to the end of the passage, day walks may seem too easy.

In the first few days after the release, many "affectionate" words could be heard addressed to programmers Techland. The blame for everything is disgusting optimization – even on the most powerful configurations Dying Light could suddenly show indecently low performance, turning the game into a slide show. Even a decrease in graphic settings did not save. However, it was worth waiting for the first patch, as most problems have gone the past. But a great picture, on the contrary, has not gone anywhere.

This is not to say that the Poles have made a completely non -stational graphics, but everything looks very worthy. Zombies honestly “multi-layer”-perforating with something a belly of the next dead man, you can see the insides and bones, and there is nothing to say about such a banality as a “split”. It is a pity that the environment, on the contrary, is almost not interactive – you can only blow up the notorious barrels with fuel or a car.

But there is a dynamic change of day and night, as well as weather effects: rain or fog look rather believable, and in the dark, they also effectively catch horror. Perhaps the only weak point in terms of graphics is facial animation. If the zombie turned out to be quite pretty (if this word is appropriate here), then ordinary people do not delight at all – their emotions can only be understood by the voice acting of dialogs, but not in any way by the expression.

Of course, there is the possibility of cooperative passage – up to four people at the same time. As always, this does what is happening a little more fun (and there is no trace of night fears), but nothing changes dramatically. There is also the “I am zombie” mode, where you can become one of the most powerful monsters and “darken” other players, but it is unlikely that you can feel like a hunter for people. Problems with a balance – it is too difficult to resist this creature under the control of a living person. Lightning -fast jumping tens of meters, instant murder, great health supply – in the end, everyone is trying to avoid the battle, generally turning off the possibility of invasion of their world or leaving the session at the first signs of defeat.

If you are not yet a zombie, who are now trying to put in almost every game, then work Techland It is worth familiarizing themselves even with her even to those who cannot consider themselves lovers of such a genre. This is not a masterpiece, but the advantages clearly outweigh the few disadvantages.

Pros: An open world where you can always find an occupation;the contrast between night and daytime travels around the city;combat system and detailed damage.
Cons: Unstable PVP mode.